Rendering on Android

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Because I still haven’t really made any progress on rendering 3D with XNA, and just got a new phone (HTC Wildfire S), I’ve decided to branch out technology development to Android using OpenGL ES (Embeded Systems). It is a somewhat unlikely branch (because the likelyhood of Project Dollhouse being ported to Android is slim to none), but my hope is that I’ll be able to learn something that I can apply to XNA.

So far all I have is a spinning triangle using a texture from TSO, but I haven’t really gotten started on the programming yet because I spent quite a while setting up the development environment. I’ll update this post with pictures as soon as I have something interesting to show!

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