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Right, I haven’t made a new post in a while. Don’t fret though, development is still going strong!

Right now, we are working on fixing the loading system. Assets are now cached, which means loading should be much faster and smoother.

Development on the new phone didn’t go according to plan, so was scrapped.

Now, to the real point of this post: In Windows 8, XNA is dead. XNA apps can still run in Windows 8, which is good. This game will most likely never reach any portable devices anyway. However, the fact that the Metro system in Windows 8 doesn’t support XNA natively makes me worry about the future (looking ahead to Windows 9).

I’m going to install Windows 8 on my laptop, which rules out development for me on that. Therefore, I’m thinking of switching to MonoGame. I already tested and confirmed that it is possible to convert the codebase to XNA 4, and since MonoGame is essentially XNA 4 reproduced from the ground up using Metro-compatible code, it should be ideal for my purposes.

I’ll keep you posted!

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