Progress update

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Since the last post, support has been added for more or less all the iff chunks in the game (with an exception for the BHAV and OBJD chunks).

I’ve added an analyzing feature to Iffinator, to aid me in rapidly supporting new chunks. The only major thing that is currently missing is decompression of SPR# sprites, which I’m currently working on. I’ll also eventually get back to 3D rendering, but mustering the motivation to do so is difficult. I really wish I had someone more experienced to help me with that. So if you’re reading this and you have experience with 3D rendering in C# and/or the XNA API, please do not hesitate to contact me!

As far as parsing SimAntics, I’ve implemented support for Sleep and Idle commands. More will be implemented over time, but progression will most likely speed up as more of the gameplay is implemented in the client.

10 thoughts on “Progress update

    • Already working with NIOTSO on figuring out fileformats and such. NIOTSO is written in C, which is why I’m not writing any code for them, and vice versa.

  1. Just here to give some love, awesome development, this project isn’t really famous at the moment, but I’m sure this is going to be big. Time can do fantastic things.

    I hope this development doesn’t fall, because as I see, you guys are awesome developers. And a lot of people are requesting this.

    I don’t know if it’s illegal though, but what the heck! This is beautiful!

  2. I agree, just the thought that this dream will come true some day in the future, brightens my day like you couldn’t believe. I don’t know why this game captured me like it did, but no Sims 2, Sims 3 or whatever Online version that might come out, it just couldn’t do what the original could. Never give up on this…

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