Kon Tiki almost done

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Last night I released the client – it can be downloaded here. I should start by apologizing for not being able to keep my promise. The main reason for this can basically be summed up in one word: Christmas.

Anyway, the client is now considered feature complete for this milestone, and any updates to it from now on will only be to fix bugs.

Though we’ve spent a long time, we’ve managed to get further than originally anticipated; the client now supports not only character creation, but logging into a city as well.

I’m hoping to go live on or before New Year’s Eve, but I’m making no promises this time. At this point, it is prudent to give thanks to ddfczm, without whom the client would never have looked as good as it does. At least not in the same timeframe!

Andrew D’Addessio, alias Fatbag, also deserves a big thanks for the revolutionary and groundbreaking work he’s done on R&D (Research and Development). Without him, there would be no Project Dollhouse!

Kon Tiki Milestone

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Last night, a defining moment in this project’s history was reached. We finally made Vitaboy, the character rendering system for the game, work, as shown in the below screenshot.

This means that the Kon Tiki milestone is 83% done, and give or take another month of development, we will have released the first running version of Project Dollhouse. It won’t have any gameplay, but you’ll be able to create a character and store it on our server.

We’ve decided to go with aws for our server solution, so by the time the first client is released, you can log onto a development server hosted by us.

After 1 year, 6 months and 29 days of development, we are finally nearing land. As I am writing this, I’m sitting atop Kon Tikis mast, seeing the first birds fly by after over a year at sea.

Also, flattr buttons are now working, so feel free to flattr away!

The entire team would finally like to extend our heartfelt condolances to all families affected by the Boston bombing.